Innovating with augmented reality : applications in education and industry / edited by P. Kaliraj, and T. Devi
Material type: TextPublisher: Boca Raton : CRC Press, Taylor & Francis Group, 2022Copyright date: ©2022Description: xix, 187 pages : illustrations ; 25 cmContent type:- text
- unmediated
- volume
- 9781032008127 (hardback)
- QA76.9.A94 I56
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
General Q-R (Science & Medicine) | Universiti Islam Sultan Sharif Ali First Floor (Gadong Campus) | QA76.9.A94 K35 2022 c.1 (Browse shelf(Opens below)) | 1 | Available |
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Q183.4.M4 T74 2016 c.1 Trend penyelidikan pendidikan sains / | Q335.A787 2022 c.1 Artificial intelligence theory, models, and applications / | Q342 A78 2022 c.1 Artificial intelligence, machine learning, and data science technologies : future impact and well-being for society 5.0 / | QA76.9.A94 K35 2022 c.1 Innovating with augmented reality : applications in education and industry / | QA9.8 A45 1988 c.1 التطور المعاصر لنظرية المنطق / | QA20.C65 S29 2012 c.1 Teaching and learning mathematics using CDiCL : making sense through computer within teamwork / | QA37.3 M57 2014 c.1 Introductory mathematics and statistics for islamic finance / |
Minimal Level Cataloging Plus. DLC
Includes bibliographical references and index
Augmented reality / M. Lissa and V. Bhuvaneswari -- Industry 4.0: augmented and virtual reality in education / P. Ghanu Prasad, N. Padmaja, B. Satish Kumar, and A. Aravind -- Augmented reality changing the food and beverage industries / D. Ramya Chitra -- Augmented reality: a boon for the teaching and learning process / G. Singaravelu -- New horizons for learning: augmentad reality in education / P. Janardhana Kumar Reddy -- Gamification for education 5.0 / D. Ramya Chitra -- Augmented reality apps: a developer's perception / R. Balaji -- Modernized healthcare using augmented reality / N.S. Sukanya, D. Kalaivani, and P. Ranjit Jeba Thangaiah -- Appendix.
"Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives and in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use in the teaching and learning process. The book also covers other applications areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tour, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book's final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps"-- Provided by publisher.
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