MARC details
000 -LEADER |
fixed length control field |
03753cam a22003497i 4500 |
001 - CONTROL NUMBER |
control field |
22231819 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
UNISSA |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240525102318.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
210914s2022 flua b 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2021947128 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781032008127 (hardback) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
Modifying agency |
UNISSA |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.A94 |
Item number |
I56 |
245 00 - TITLE STATEMENT |
Title |
Innovating with augmented reality : |
Remainder of title |
applications in education and industry / |
Statement of responsibility, etc |
edited by P. Kaliraj, and T. Devi |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Boca Raton : |
Name of publisher, distributor, etc |
CRC Press, Taylor & Francis Group, |
Date of publication, distribution, etc |
2022 |
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Date of publication, distribution, etc |
©2022 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 187 pages : |
Other physical details |
illustrations ; |
Dimensions |
25 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Minimal Level Cataloging Plus. |
Institution to which field applies |
DLC |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Augmented reality / M. Lissa and V. Bhuvaneswari -- Industry 4.0: augmented and virtual reality in education / P. Ghanu Prasad, N. Padmaja, B. Satish Kumar, and A. Aravind -- Augmented reality changing the food and beverage industries / D. Ramya Chitra -- Augmented reality: a boon for the teaching and learning process / G. Singaravelu -- New horizons for learning: augmentad reality in education / P. Janardhana Kumar Reddy -- Gamification for education 5.0 / D. Ramya Chitra -- Augmented reality apps: a developer's perception / R. Balaji -- Modernized healthcare using augmented reality / N.S. Sukanya, D. Kalaivani, and P. Ranjit Jeba Thangaiah -- Appendix. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives and in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use in the teaching and learning process. The book also covers other applications areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tour, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book's final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps"-- |
Assigning source |
Provided by publisher. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Augmented reality in education |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Augmented reality |
General subdivision |
Industrial applications |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Kaliraj, P., |
Relator term |
editor |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Thirupathi, Devi, |
Relator term |
editor |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
copycat |
d |
2 |
e |
ncip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
General Q-R (Science & Medicine)- 1st floor |