Innovating with augmented reality : (Record no. 35827)

MARC details
000 -LEADER
fixed length control field 03753cam a22003497i 4500
001 - CONTROL NUMBER
control field 22231819
003 - CONTROL NUMBER IDENTIFIER
control field UNISSA
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240525102318.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210914s2022 flua b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2021947128
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781032008127 (hardback)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency UNISSA
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.A94
Item number I56
245 00 - TITLE STATEMENT
Title Innovating with augmented reality :
Remainder of title applications in education and industry /
Statement of responsibility, etc edited by P. Kaliraj, and T. Devi
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton :
Name of publisher, distributor, etc CRC Press, Taylor & Francis Group,
Date of publication, distribution, etc 2022
264 #4 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of publication, distribution, etc ©2022
300 ## - PHYSICAL DESCRIPTION
Extent xix, 187 pages :
Other physical details illustrations ;
Dimensions 25 cm
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
500 ## - GENERAL NOTE
General note Minimal Level Cataloging Plus.
Institution to which field applies DLC
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Augmented reality / M. Lissa and V. Bhuvaneswari -- Industry 4.0: augmented and virtual reality in education / P. Ghanu Prasad, N. Padmaja, B. Satish Kumar, and A. Aravind -- Augmented reality changing the food and beverage industries / D. Ramya Chitra -- Augmented reality: a boon for the teaching and learning process / G. Singaravelu -- New horizons for learning: augmentad reality in education / P. Janardhana Kumar Reddy -- Gamification for education 5.0 / D. Ramya Chitra -- Augmented reality apps: a developer's perception / R. Balaji -- Modernized healthcare using augmented reality / N.S. Sukanya, D. Kalaivani, and P. Ranjit Jeba Thangaiah -- Appendix.
520 ## - SUMMARY, ETC.
Summary, etc "Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives and in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use in the teaching and learning process. The book also covers other applications areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tour, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book's final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps"--
Assigning source Provided by publisher.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Augmented reality in education
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Augmented reality
General subdivision Industrial applications
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Kaliraj, P.,
Relator term editor
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Thirupathi, Devi,
Relator term editor
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c copycat
d 2
e ncip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type General Q-R (Science & Medicine)- 1st floor
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Total Checkouts Full call number Date last seen Copy number Price effective from Koha item type
    Dewey Decimal Classification     Universiti Islam Sultan Sharif Ali Universiti Islam Sultan Sharif Ali First Floor (Gadong Campus) 18/04/2024   QA76.9.A94 K35 2022 c.1 18/04/2024 1 18/04/2024 General Q-R (Science & Medicine)- 1st floor

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