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_a10.1163/9789004501294 _2DOI |
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_aAncient Egypt, New Technology : _bThe Present and Future of Computer Visualization, Virtual Reality and Other Digital Humanities in Egyptology / _cedited by Rita Lucarelli, Joshua Roberson, and Steve Vinson. |
246 | 3 | _aThe Present and Future of Computer Visualization, Virtual Reality and Other Digital Humanities in Egyptology | |
264 | 1 |
_aLeiden ; _aBoston : _bBrill, _c2023. |
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264 | 4 | _c©2023 | |
300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _2rdacarrier |
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490 | 1 |
_aHarvard Egyptological Studies ; _v17 |
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490 | 1 | _aBiblical Studies, Ancient Near East and Early Christianity E-Books Online, Collection 2023 | |
505 | 0 |
_tPreface: Looking Back, Looking Forward: Ancient Egypt—New Technology -- Acknowledgments -- Ethics of Digital Representation in Egyptology / _rWilleke Wendrich -- The Contribution of Photogrammetry and Computer Graphics to the Study and Preservation of Monuments in Alexandria, Egypt / _rMohammed Abdelaziz and Mohamed Elsayed -- The Digital Rosetta Stone Project / _rMiriam Amin, Angelos Barmpoutis, Monica Berti, Eleni Bozia, Josephine Hensel and Franziska Naether -- Mythological Landscapes and Real Places: Using Virtual Reality to Investigate the Perception of Sacred Space in the Ancient City of Memphis / _rNevio Danelon and David J. Zielinski -- “Mythophor”: A Digital Tool for the Collection and Analysis of Mythical Metaphor in Ancient Egypt / _rKatja Goebs -- Mapping the Ancient Mind: iClassifier, a New Platform for Systematic Analysis of Classifiers in Egyptian and Beyond / _rHaleli Harel, Orly Goldwasser and Dmitry Nikolaev -- Not Just Another Photogrammetry Report: Using Modern Technology to Help Solve Ancient Riddles / _rMark D. Janzen and Terrence J. Nichols -- The 3D Digital Documentation of Shaft K24 in Saqqara / _rMatthias Lang, Ramadan Hussein, Philippe Kluge -- Digital Archaeology and Ancient Egypt: Reflections on the Results of the 2017 el-Hibeh Digital Archaeology Project / _rJean Li, with contributions by Jimmy Tran and Devin Ostrom -- Digitizing and Annotating Ancient Egyptian Coffins: The Book of the Dead in 3D / _rRita Lucarelli and Mark-Jan Nederhof -- Photogrammetry and Face Carvings: Exploring the ‘Face’ of the Egyptian Anthropoid Coffins by 3D-Modelling / _rStefania Manieri -- VÉgA (Vocabulaire de l’Égyptien Ancien): A New Definition of a Dictionary / _rAnaïs Martin -- The Egyptian Road Most Taken: Mapping the Least Cost Path Routes from the Nile to the Red Sea Coast / _rMorgan E. Moroney -- Secondary Epigraphy in Egypt: A Case for a Research Infrastructure / _rHana Navratilova -- SIGSaqqâra: A Digital Project to Understand the Spatial Occupation of Saqqara / _rÉloïse Noc -- 'Where Did THAT Come From?!’ The Giza Project’s Development of Citation and Referencing Documentation for 3D Archaeological Visualizations / _rNicholas Picardo -- All Words and No Play: Identifying Paronomasia in New Kingdom Texts with Pattern Matching / _rJulia Viani Puglisi and Daniel Dakota -- Gaining New Perspectives on the Hypostyle Hall at Karnak through the Use of an Unmanned Aerial Vehicle (UAV) and Other Emerging Techniques / _rJean Revez, Peter J. Brand, Emmanuel Laroze and Owen Murray -- Representing Ancient Egyptian Inscriptions of the Old Kingdom Digitally: Dynamic Visualizations of Poetic Form and Inscriptional Layout / _rJulie Stauder-Porchet -- Puzzling Tombs: Virtual Reconstruction of the Middle Kingdom Elite Necropolis at Dayr al-Barsha (Middle Egypt) / _rToon Sykora, Roberto De Lima, Marleen De Meyer, Maarten Vergauwen and Harco Willems -- Project Croato-Aegyptica (2002–2020) / _rMladen Tomorad and Goran Zlodi -- Virtual Reality Storytelling: Pedagogy and Applications / _rJulia Troche and Eve Weston -- Cleo—the Artificial Intelligence Egyptology Platform / _rHeleen Wilbrink and Joshua Aaron Roberson -- Index. |
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520 | _aThis volume of collected studies takes stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University – Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume. | ||
546 | _aEnglish | ||
588 | _aDescription based on print version record. | ||
650 | 0 |
_aEgyptology _xData processing _vCongresses. |
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650 | 0 |
_aEgyptology _xMethodology _vCongresses. |
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650 | 0 |
_aDigital humanities _vCongresses. |
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650 | 0 |
_aThree-dimensional imaging in archaeology _vCongresses. |
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650 | 0 |
_aInformation visualization _vCongresses. |
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700 | 1 |
_aLucarelli, Rita, _eeditor. |
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776 | 0 | 8 |
_iPrint version: _tAncient Egypt, New Technology : The Present and Future of Computer Visualization, Virtual Reality and Other Digital Humanities in Egyptology. _dLeiden ; Boston : Brill, 2023. _z9789004501287 _w(DLC) 2022050724 |
830 | 0 |
_aHarvard Egyptological Studies ; _v17. |
|
830 | 0 | _aBiblical Studies, Ancient Near East and Early Christianity E-Books Online, Collection 2023. | |
856 | 4 |
_zDOI: _uhttp://dx.doi.org/10.1163/9789004501294 |
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999 |
_c38091 _d38091 |