000 | 03383nam a22004815i 4500 | ||
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001 | 979-8-8688-0060-3 | ||
003 | DE-He213 | ||
005 | 20240508091357.0 | ||
007 | cr nn 008mamaa | ||
008 | 231229s2024 xxu| s |||| 0|eng d | ||
020 |
_a9798868800603 _9979-8-8688-0060-3 |
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024 | 7 |
_a10.1007/979-8-8688-0060-3 _2doi |
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050 | 4 | _aQA76.76.C672 | |
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_aUMK _2bicssc |
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_aCOM012040 _2bisacsh |
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_aUMK _2thema |
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_a794.815 _223 |
100 | 1 |
_aBrumbaugh, Zander. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aScripting Farming Simulator with Lua _h[electronic resource] : _bUnlocking the Virtual Fields / _cby Zander Brumbaugh, Manuel Leithner. |
250 | _a1st ed. 2024. | ||
264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2024. |
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300 |
_aXX, 336 p. 71 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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505 | 0 | _aChapter 0: Introduction -- Chapter 1: The LUA Programming Language -- Chapter 2: Getting Started with the GIANTS Editor -- Chapter 3: The GIANTS Debugger IDE -- Chapter 4: Making a Diner with a Rotating Sign -- Chapter 5: Rotating Mower Mod -- Chapter 6: Speed Trap Trailer Mod -- Chapter 7: Mileage Counter HUD Mod -- Chapter 8: Multi-Bale Spawner Mod -- Chapter 9: Money Cheat Mod -- Chapter 10: Publishing on the ModHub -- Documentation & Appendix. | |
506 | 0 | _aOpen Access | |
520 | _aCreate mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game. The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting. You will: Implement a basic “Hello-World” mod Add a new graphical user interface to your mod Use hook scripts to extend base game features Publish your mod on the official Farming Simulator ModHub . | ||
650 | 0 |
_aComputer games _xProgramming. |
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650 | 1 | 4 | _aGame Development. |
700 | 1 |
_aLeithner, Manuel. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9798868800597 |
776 | 0 | 8 |
_iPrinted edition: _z9798868800610 |
856 | 4 | 0 | _uhttps://doi.org/10.1007/979-8-8688-0060-3 |
912 | _aZDB-2-CWD | ||
912 | _aZDB-2-SXPC | ||
912 | _aZDB-2-SOB | ||
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