000 03570nam a22005775i 4500
001 978-1-4842-7185-8
003 DE-He213
005 20240508091357.0
007 cr nn 008mamaa
008 210804s2021 xxu| s |||| 0|eng d
020 _a9781484271858
_9978-1-4842-7185-8
024 7 _a10.1007/978-1-4842-7185-8
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
072 7 _aUML
_2thema
082 0 4 _a006.6
_223
245 1 0 _aRay Tracing Gems II
_h[electronic resource] :
_bNext Generation Real-Time Rendering with DXR, Vulkan, and OptiX /
_cedited by Adam Marrs, Peter Shirley, Ingo Wald.
250 _a1st ed. 2021.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2021.
300 _aLVI, 858 p. 876 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface -- Foreword -- Introduction -- Chapter 1: Ray Tracing Fundamentals -- Chapter 2: APIs -- Chapter 3: Shading and Sampling Chapter 4: Denoising, Reconstruction, and Filtering -- Chapter 5: Performance and Optimization -- Chapter 6: Transitioning Ray Tracing -- Chapter 7: Hybrid Rendering Techniques -- Chapter 8: Global Illumination -- Chapter 9: Ray Tracing in the Wild (Case Studies).
506 0 _aOpen Access
520 _aThis Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more.
650 0 _aComputer graphics.
650 0 _aComputer games
_xProgramming.
650 1 4 _aComputer Graphics.
650 2 4 _aGame Development.
700 1 _aMarrs, Adam.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aShirley, Peter.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aWald, Ingo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9781484271841
776 0 8 _iPrinted edition:
_z9781484271865
776 0 8 _iPrinted edition:
_z9781484271872
776 0 8 _iPrinted edition:
_z9781484273630
776 0 8 _iPrinted edition:
_z9781484273647
776 0 8 _iPrinted edition:
_z9781484273654
776 0 8 _iPrinted edition:
_z9781484273661
856 4 0 _uhttps://doi.org/10.1007/978-1-4842-7185-8
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
912 _aZDB-2-SOB
999 _c37788
_d37788