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020 _a9783031355936
_9978-3-031-35593-6
024 7 _a10.1007/978-3-031-35593-6
_2doi
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072 7 _aUNH
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072 7 _aUNH
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072 7 _aUND
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082 0 4 _a025.04
_223
245 1 0 _a3D Research Challenges in Cultural Heritage III
_h[electronic resource] :
_bComplexity and Quality in Digitisation /
_cedited by Marinos Ioannides, Petros Patias.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aVIII, 157 p. 119 illus., 114 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13125
505 0 _aThe Complexity and Quality in 3D Digitisation of the Past: Challenges and Risks Towards sustainable digitization -- Technology solutions for complex and challenging survey projects -- Evolving Standards in Digital Cultural Heritage – Developing a IIIF 3D Technical Specification -- The Quality in 3D Acquisition of Cultural Heritage Assets: Challenges and Risks -- How to measure Quality Models? Digitization into Informative Models Re-Use -- The Holistic Documentation of movable cultural heritage objects - the case of the Antikythera Mechanism -- "Digital Documentation of Reflective Objects: A cross-polarised photogrammetry workflow for complex materials".
506 0 _aOpen Access
520 _aThis open access book presents a collection of papers focusing on current 3D research challenges in the domain of digital cultural heritage. 3D technologies find considerable use within the field of cultural heritage at the beginning of the 21st century, for example in the areas of data acquisition, modeling, archiving in local repositories, harvesting in digital libraries and their long-term preservation. This volume put emphasis on a number of challenges facing 3D research in the 2D/3D digitization of tangible objects and their transformation to digital/virtual/memory twins; the interplay of geometry, semantics and the recovery and management of knowledge in digital cultural heritage;the handling of 3D data via the Cloud on the Internet and mobile devices; the presentation of cultural heritage content in 3D to the general public; and the 3D reproduction of cultural heritage objects from virtual to real.
650 0 _aInformation storage and retrieval systems.
650 0 _aComputer vision.
650 0 _aApplication software.
650 1 4 _aInformation Storage and Retrieval.
650 2 4 _aComputer Vision.
650 2 4 _aComputer and Information Systems Applications.
700 1 _aIoannides, Marinos.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aPatias, Petros.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031355929
776 0 8 _iPrinted edition:
_z9783031355943
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13125
856 4 0 _uhttps://doi.org/10.1007/978-3-031-35593-6
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912 _aZDB-2-SXCS
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