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001 978-3-031-24869-6
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008 230331s2023 sz | s |||| 0|eng d
020 _a9783031248696
_9978-3-031-24869-6
024 7 _a10.1007/978-3-031-24869-6
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
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082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aLiggett, Susan.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aCreativity in Art, Design and Technology
_h[electronic resource] /
_cby Susan Liggett, Rae Earnshaw, Jill Townsley.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aXVII, 119 p. 58 illus., 53 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs on Cultural Computing,
_x2661-8729
505 0 _a1 Introduction -- 2 Creativity in the Arts: Traditional and New Media -- 3 Creativity and Artist Technologist -- 4 Creativity and Virtual Worlds -- 5 The Creative Process and Social Responsibility -- 6 Digital Communication as a Creative Tool -- 7 Artificial Intelligence and Creativity -- 8 Art Thinking and Design Thinking -- 9 Time and Temporality: Creative Reception and Repetition -- 10 How can Art assist Science and Technology? -- 11 Research and Development in Creativity -- 12 Epilog.
506 0 _aOpen Access
520 _aThis is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aDesign.
650 0 _aApplication software.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aDesign.
650 2 4 _aComputer and Information Systems Applications.
700 1 _aEarnshaw, Rae.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aTownsley, Jill.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031248689
776 0 8 _iPrinted edition:
_z9783031248702
830 0 _aSpringerBriefs on Cultural Computing,
_x2661-8729
856 4 0 _uhttps://doi.org/10.1007/978-3-031-24869-6
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-SOB
999 _c37454
_d37454