000 02697namaa2200481uu 4500
001 oapen62466
003 oapen
005 20240507100414.0
006 m o d
007 cr|mn|---annan
008 230417s2023 xx |||||o ||| 0|eng d
020 _a9781000826494
020 _a9781003361909
020 _a9781003361909
020 _a9781032422411
020 _a9781032422428
024 7 _a10.4324/9781003361909
_2doi
040 _aoapen
_coapen
041 0 _aeng
042 _adc
072 7 _aDS
_2bicssc
072 7 _aDSB
_2bicssc
072 7 _aGLF
_2bicssc
072 7 _aJHMC
_2bicssc
100 1 _aElstermann, Annika
_4auth
245 1 0 _aDigital Literature and Critical Theory
260 _bTaylor & Francis
_c2023
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
506 0 _aFree-to-read
_fUnrestricted online access
_2star
520 _aThe aim at the core of this book is a synthesis of increasingly popular and culturally significant forms of digital literature on the one hand, and established literary and critical theory on the other: reading digital texts through the lens of canonical theory, but also reading this more traditional theory through the lens of digital texts and related media. In a field which has often regarded the digital as apart from traditional literature and theory, this book highlights continuities in order to analyse digital literature as part of a longer literary tradition. Using examples from social media to video games and works particularly by postmodern and poststructuralist theorists, Digital Literature and Critical Theory contextualises digital forms among their analogue precursors and traces ongoing social developments which find expression in these cultural phenomena, including power dynamics between authors and readers, the individual in (post-)modernity, consumerism, and the potential for intersubjective exchange.
540 _aAll rights reserved
_uhttp://oapen.org/content/about-rights
546 _aEnglish
650 7 _aIT, Internet and electronic resources in libraries
_2bicssc
650 7 _aLiterary studies: general
_2bicssc
650 7 _aLiterature: history and criticism
_2bicssc
650 7 _aSocial and cultural anthropology
_2bicssc
653 _adigital literature, theory, postmodernism, cultural studies, consumerism, computer-generated text, video games, interactive narrative, serial narration, media studies
793 0 _aOAPEN Library.
856 4 0 _uhttps://library.oapen.org/handle/20.500.12657/62466
_70
_zFree-to-read: OAPEN Library: description of the publication
999 _c37127
_d37127