000 | 01543nam a2200457Ii 4500 | ||
---|---|---|---|
001 | 9781838674496 | ||
003 | UtOrBLW | ||
005 | 20240507074525.0 | ||
006 | m o d | ||
007 | cr un||||||||| | ||
008 | 200715s2020 enk ob 001 0 eng d | ||
020 | _a9781838674496 | ||
040 |
_aUtOrBLW _beng _erda _cUtOrBLW |
||
050 | 4 |
_aGV1469.34.S52 _bV53 2020 |
|
072 | 7 |
_aGAM013000 _2bisacsh |
|
072 | 7 |
_aUDX _2bicssc |
|
080 | _a316.7 | ||
082 | 0 | 4 |
_a794.8 _223 |
245 | 0 | 0 |
_aVideo games, crime and next-gen deviance : _breorienting the debate / _cedited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin. |
264 | 1 |
_aBingley, U.K. : _bEmerald Publishing Limited, _c2020. |
|
264 | 4 | _c©2020 | |
300 |
_a1 online resource (256 pages) ; _ccm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aEmerald points | |
500 | _aIncludes index. | ||
504 | _aIncludes bibliographical references. | ||
588 | 0 | _aPrint version record. | |
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 | _aViolence in video games. | |
650 | 0 | _aDeviant behavior. | |
650 | 7 |
_aGames & Activities, Video & Mobile. _2bisacsh |
|
650 | 7 |
_aComputer games, online games: strategy guides. _2bicssc |
|
700 | 1 |
_aKelly, Craig, _eeditor. |
|
700 | 1 |
_aLynes, Adam, _eeditor. |
|
700 | 1 |
_aHoffin, Kevin, _eeditor. |
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776 | _z9781838674489 | ||
830 | 0 | _aEmerald points. | |
856 | 4 | 0 | _uhttps://doi.org/10.1108/9781838674472 |
999 |
_c36115 _d36115 |