000 01072nam a2200301 i 4500
001 321561
003 MOEB
005 20230606141521.0
008 220908t2020 nyua gr 000 0 eng d
020 _a9781138738973 (paperback)
040 _aUNISSA
_beng
_erda
050 _aQA76.76.C672 S56
100 1 _aSinclair, Jean-Luc,
_eauthor
245 1 0 _aPrinciples of game audio and sound design :
_bsound design and audio implementation for interactive and immersive media /
_cJean-Luc Sinclair
260 _aVanderbilt Avenue, NY :
_bRoutledge,
_c2020
264 1 _aVanderbilt Avenue, NY :
_bRoutledge,
_c2020
264 4 _c©2020
300 _axv, 295 pages :
_billustrations ;
_c25 cm
336 _aText
_2rdaContent
337 _aUnmediated
_2rdaMedia
338 _aVolume
_2rdaCarrier
500 _aIncludes index
650 0 _aComputer games
_xProgramming
650 0 _aSound
_xRecording and reproducing
_xDigital techniques
650 0 _aComputer sound processing
650 0 _aVideo games
_xSound effects
997 _a1050067583 (UNISSA, c.1) ; BND58.80
999 _c28577
_d28577