000 | 01072nam a2200301 i 4500 | ||
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001 | 321561 | ||
003 | MOEB | ||
005 | 20230606141521.0 | ||
008 | 220908t2020 nyua gr 000 0 eng d | ||
020 | _a9781138738973 (paperback) | ||
040 |
_aUNISSA _beng _erda |
||
050 | _aQA76.76.C672 S56 | ||
100 | 1 |
_aSinclair, Jean-Luc, _eauthor |
|
245 | 1 | 0 |
_aPrinciples of game audio and sound design : _bsound design and audio implementation for interactive and immersive media / _cJean-Luc Sinclair |
260 |
_aVanderbilt Avenue, NY : _bRoutledge, _c2020 |
||
264 | 1 |
_aVanderbilt Avenue, NY : _bRoutledge, _c2020 |
|
264 | 4 | _c©2020 | |
300 |
_axv, 295 pages : _billustrations ; _c25 cm |
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336 |
_aText _2rdaContent |
||
337 |
_aUnmediated _2rdaMedia |
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338 |
_aVolume _2rdaCarrier |
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500 | _aIncludes index | ||
650 | 0 |
_aComputer games _xProgramming |
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650 | 0 |
_aSound _xRecording and reproducing _xDigital techniques |
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650 | 0 | _aComputer sound processing | |
650 | 0 |
_aVideo games _xSound effects |
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997 | _a1050067583 (UNISSA, c.1) ; BND58.80 | ||
999 |
_c28577 _d28577 |