Scripting Farming Simulator with Lua (Record no. 37793)
000 -LEADER | |
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fixed length control field | 03383nam a22004815i 4500 |
001 - CONTROL NUMBER | |
control field | 979-8-8688-0060-3 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240508091357.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 231229s2024 xxu| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9798868800603 |
-- | 979-8-8688-0060-3 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1007/979-8-8688-0060-3 |
Source of number or code | doi |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UMK |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM012040 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UMK |
Source | thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.815 |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Brumbaugh, Zander. |
Relator term | author. |
Relationship | aut |
-- | http://id.loc.gov/vocabulary/relators/aut |
245 10 - TITLE STATEMENT | |
Title | Scripting Farming Simulator with Lua |
Medium | [electronic resource] : |
Remainder of title | Unlocking the Virtual Fields / |
Statement of responsibility, etc. | by Zander Brumbaugh, Manuel Leithner. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2024. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Berkeley, CA : |
Name of producer, publisher, distributor, manufacturer | Apress : |
-- | Imprint: Apress, |
Date of production, publication, distribution, manufacture, or copyright notice | 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | XX, 336 p. 71 illus. |
Other physical details | online resource. |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
347 ## - DIGITAL FILE CHARACTERISTICS | |
File type | text file |
Encoding format | |
Source | rda |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Chapter 0: Introduction -- Chapter 1: The LUA Programming Language -- Chapter 2: Getting Started with the GIANTS Editor -- Chapter 3: The GIANTS Debugger IDE -- Chapter 4: Making a Diner with a Rotating Sign -- Chapter 5: Rotating Mower Mod -- Chapter 6: Speed Trap Trailer Mod -- Chapter 7: Mileage Counter HUD Mod -- Chapter 8: Multi-Bale Spawner Mod -- Chapter 9: Money Cheat Mod -- Chapter 10: Publishing on the ModHub -- Documentation & Appendix. |
506 0# - RESTRICTIONS ON ACCESS NOTE | |
Terms governing access | Open Access |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game. The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting. You will: Implement a basic “Hello-World” mod Add a new graphical user interface to your mod Use hook scripts to extend base game features Publish your mod on the official Farming Simulator ModHub . |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games |
General subdivision | Programming. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Game Development. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Leithner, Manuel. |
Relator term | author. |
Relationship | aut |
-- | http://id.loc.gov/vocabulary/relators/aut |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY | |
Title | Springer Nature eBook |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Printed edition: |
International Standard Book Number | 9798868800597 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Printed edition: |
International Standard Book Number | 9798868800610 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://doi.org/10.1007/979-8-8688-0060-3">https://doi.org/10.1007/979-8-8688-0060-3</a> |
912 ## - | |
-- | ZDB-2-CWD |
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-- | ZDB-2-SXPC |
912 ## - | |
-- | ZDB-2-SOB |
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